An online volunteer matching service for people of all backgrounds and interests who want to share their time and talent with each other, FILLanthropy emerged from team lead Annabel Chang’s studies at the Stanford Center on Longevity’s practicum course.
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A social network and informational resource for seniors connected to an online marketplace.
Using pairs of potted plants integrated with Internet-connected sensors, Together-Green enables families separated by distance to help each other monitor and care for their plants as a shared goal.
A mobile app designed to help people with dementia organize their life stories while facilitating family interaction, PicMemory was inspired by Sha Yao’s Eatwell, winner of 2014’s Design Challenge.
A device which helps the mobility-impaired enter and exit vehicles while in a seated position, the design was inspired by geriatrician Dr. Janice Schwartz and several of her patients.
Echo is a wireless, audio wayfinding kit that helps people who’ve recently become visually impaired to develop awareness of their surroundings. This was a challenge lead designer Yee Jek Khaw experienced first-hand in 2012.
POTALK is a potted plant with watering system triggered by a microphone, encouraging isolated people to talk with others.
Dex is a fitness system incorporating a smart insole with pressure sensors and a health-monitoring app which monitors a user’s gait and then based on it, recommends game-based exercises.
A tablet-based rehabilitation game platform for dementia patients, Memoir Monopoly integrates photos from the players’ lives into interactive challenges that exercise their memory and recognition abilities.
Bath Chair is a portable bath designed to help the mobility-impaired safely wash themselves while remaining in a seated position.